Gigantic Thundercross
Trap Normal

Gigantic Thundercross

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Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 9, 2026
52± 6/ 100
Power Score
Intrinsic 53
Deck 52

Gigantic Thundercross — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 52 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker

Why it scores here

The card's power is conditional mass removal: it banishes monsters from the field and/or graveyard up to the banished-card difference, which only converts into value when the deck has already banished more than the opponent. Its effect-interaction and deck-building scores carry the result, since it is a one-copy trap that clears boards in banish decks, while the lack of combo records keeps its conversion score moderate. High deck counts across 19 archetypes confirm that it is played, but they do not raise the score on their own.

Axis scores

Axis Score Evidence
Accessibility 50 The card is a trap that needs a banished-count difference before it is live, and no searcher or support route is evidenced, so access is conditional (verified from card text; 41 decks run it, mostly once each).
Combo & Conversion 45 Zero recorded combo boards; the wipe-and-revive text suggests a board-clearing conversion only when the difference is large (inferred from text).
Resource Economy 40 It trades monsters for banish and gives the opponent a Special Summon, so card economy is roughly even at best (inferred from text).
Effect & Interaction 60 Field and graveyard monster removal from a set trap is strong when the condition is met, but the once-per-turn limit and the opponent's revival cap it (verified from card text).
Material Utility 5 As a Trap it is never a material body, so this axis is near zero (verified from card frame and card text).
Resilience & Flexibility 35 One activation per turn and no redundancy; a single negation of the trap ends the line, with no recorded survival data (inferred from text and absent combo data).
Deck-Building Efficiency 60 It runs as a single copy in 36 of 41 decks with no garnet or lock, so the slot cost is light (observed from deck data).

Calculation

Weight profile: Primary Removal profile (0.18/0.10/0.12/0.34/0.04/0.12/0.10); no secondary blend applied. Intrinsic ≈ 53, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clears multiple field and graveyard monsters in one activation, scaled by the banished-card difference
  • Set trap, so it can be held face-down and activated when the condition is met
  • Played in 41 recent decks across 19 archetypes, led by Nemleria, Galaxy Photon and Spright
  • Single-copy slot with no garnet or lock

Weaknesses

  • Needs the deck to be ahead on banished cards; with a small or negative difference it does little
  • Once per turn
  • Gives the opponent a Special Summon from their Deck after resolving
  • No recorded combo boards, so its conversion rate is unmeasured

Counters / choke points

  • Generic trap or hand-trap negation of the activation (inferred)
  • Interaction that removes the banished-card difference before activation (inferred)

Best use

Single-copy board-clearing trap in banish-based decks, held face-down until the banish difference favours you. Decks: Nemleria, Galaxy Photon, Spright. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: banishes monsters equal to the banished-card difference, lets the opponent Special Summon 1 monster from Deck, once per turn; Trap card type, so no material use; 41 recent decks, 1 copy in 36 of them, 19 distinct archetypes, 83% in gameplay type 7
  • Observed: Top partners Effect Veiler and Psychic End Punisher each appear in 27 of 41 decks (65.9%); Avg 1.17 copies per deck
  • Inferred: Board-clearing conversion is strong only when the banish difference is large; Single activation per turn and a single negation ends the line
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard) for archetype inclusion beyond the deck sample no rulings supplied for banish-difference edge cases











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